#ifndef OPENGL_GLUTILS_H
#define OPENGL_GLUTILS_H

#include <glad\glad.h>

namespace ShaderLab
{
    int checkForOpenGLError(const char *, int);
    
    void dumpGLInfo(bool dumpExtensions = false);
    
    void APIENTRY debugCallback( GLenum source, GLenum type, GLuint id,
		GLenum severity, GLsizei length, const GLchar * msg, const void * param );
}
#endif // !COMMON_GLUTILS_H

